Many games require the use of collision detection algorithms to determine when two objects have collided, but these algorithms are often expensive operations and can greatly slow down a game. In this article we'll learn about quadtrees, and how we can use them to speed up collision detection by skipping pairs of objects that are too far apart to collide. | Difficulty: Intermediate; Length: Quick; Tags: Platform Agnostic, Java, Programming, Algori...
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